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View Poll Results: Which is better HoD Sword or Fiery Flame Spitter
HoD Sword 24 21.82%
Fiery Flame Spitter 54 49.09%
Who cares i got both 32 29.09%
Voters: 110. You may not vote on this poll

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Old Jan 16, 2006, 06:08 AM // 06:08   #1
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Default Which is better HoD sword or Fiery Flame Spitter?

I was having a discussion with a guildie that the fiery flame spitter is better than the HoD sword. Personally the skill recharge mod seems better than the + 5 energy for a solo monk. So is skill recharge 10% chance better or +5 energy?

He also said that a 19% enchant mod does exactly the same as a 20% enchant mod, is that correct?

You can find the Fiery Flame Spitter (FFS) south of serenity temple for 3 Scorched Lodestones you can get it from Nicanor Gannel.



Sometimes the collector isn't there, you just have to keep on rezoning until he gets there. It took me 2 runs to find him.

Last edited by Gildor Took; Jan 16, 2006 at 11:22 AM // 11:22..
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Old Jan 16, 2006, 06:10 AM // 06:10   #2
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Fiery flame spitter FTW!!!! that and my 20/20 rockmolder pwnnnnn, i have plenty more Fiery flame spitters if anyone wants to buy them
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Old Jan 16, 2006, 06:15 AM // 06:15   #3
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the fiery flame spitter isn't nerfed yet

Last edited by Gildor Took; Jan 16, 2006 at 06:42 AM // 06:42..
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Old Jan 16, 2006, 06:19 AM // 06:19   #4
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yes i agree with FFS its much better
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Old Jan 16, 2006, 06:23 AM // 06:23   #5
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FFS doesnt mean fiery flame spitter btw, lol. It was nerfed also, went from 15% to 10%
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Old Jan 16, 2006, 06:27 AM // 06:27   #6
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A one in ten chance of a skill recharging faster versus five more energy all the time? I'll take the energy any time.
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Old Jan 16, 2006, 06:31 AM // 06:31   #7
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Quote:
Originally Posted by Hockster
A one in ten chance of a skill recharging faster versus five more energy all the time? I'll take the energy any time.
lets put a situation in, you have half energy left, and the ele and mesmer are taking heavy damage, you cast word of healing on the ele, but the 7 second recharge time is killing you, and the mesmer. But luckily the 10% skill recharge kicks in and you save the mesmer!
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Old Jan 16, 2006, 06:44 AM // 06:44   #8
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Quote:
Originally Posted by Hockster
A one in ten chance of a skill recharging faster versus five more energy all the time? I'll take the energy any time.
and in the situation of a solo monk +5 energy isn't that good since you practically havve unlimited energy. On the ocasions that i die prot spirit was interupted and didn't recharge fast enough and that's when the skill recharge kicks in
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Old Jan 16, 2006, 06:49 AM // 06:49   #9
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But you can't choose when the skill recharge kicks in, maybe it "kicks" in at the wrong time and you still die. I don't want to say I like the +5 energy sword more, but it's not like you can choose when it "kicks" in. Or am I wrong here guys, can you choose when the mod will do its job?
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Old Jan 16, 2006, 06:52 AM // 06:52   #10
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but the chance of having it "kick" is better than having +5 energy
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Old Jan 16, 2006, 06:59 AM // 06:59   #11
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No you can't choose when the mod kicks in.

Having a solo monk, i agree with Gildor in that you really shouldn't be running out of energy .. ever.

I use the flame spitter, and i've never died/failed to cast a spell when needed because i've run out of energy, solo monks just don't run out of energy unless somethings gone horribly horribly wrong.
The +5 energy just isn't that useful, if you never find yourself at 0 and wishing you weren't normally.

I'll always take the chance for it to kick in, its not something you can go relying on, but the chance to cast some of your offensive spells more often is always nice.
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Old Jan 16, 2006, 07:08 AM // 07:08   #12
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i don't know, but i'll have both =D
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Old Jan 16, 2006, 07:14 AM // 07:14   #13
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I agree with ange1, each one is situational. Get both.
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Old Jan 16, 2006, 07:17 AM // 07:17   #14
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but not all of us can afford the HoD sword so im just showing everyone the cheaper, "better" options

Edit: added a poll

Last edited by Gildor Took; Jan 16, 2006 at 07:20 AM // 07:20..
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Old Jan 16, 2006, 07:22 AM // 07:22   #15
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*nod*
If you can justify throwing you money on getting a HoD sword, then by all means, do so, but otherwise, a flame spitter is a great alternative, which is, at least in some of eyes apparantly .. a better option.

As to your 19% same as 20% mod Took, the answer is 'most of the time, they are the same'.

Its simple math, take the length of time of whatever enchants you are using, then, add 19% to the time, and cut off any decimals (don't round, just cut them off). Then, add 20% to the original number and do the same with decimals.
Since decimals are not rounded, often 19 and 20% *are* identical.
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Old Jan 16, 2006, 08:12 AM // 08:12   #16
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The 5 energy is always there on the focus switch, and I would prefer to keep 5 energy hidden from an Edrain Mesmer in pvp while still having my 20% enchanting mod. Just like a +30 health fortitude mod, it isn't doing anything until you're down to your last reserves.

If I want 5 energy to say, use a skill, I would switch to my Nolani Wand to provide an unconditional +5 energy then switch back to my Fiery Flame Spitter. Two collector's items from the Ascalon region, gotta love it.
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Old Jan 16, 2006, 09:04 AM // 09:04   #17
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what is a fiery flame spitter?
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Old Jan 16, 2006, 09:08 AM // 09:08   #18
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Quote:
Originally Posted by The undead Mesmer
what is a fiery flame spitter?
A collector axe that has skill recharge 10%
so effectively it is

Fiery Flame Spitter of Enchanting
skill recharge 10% chance
enchantment last 20% longer

VS

Long Sword of Enchanting
Energy +5
enchantments last 20% longer
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Old Jan 16, 2006, 09:09 AM // 09:09   #19
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i know what the HoD sword is -_- but thanks for explaining the fiery flame spitter.
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Old Jan 16, 2006, 10:22 AM // 10:22   #20
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Quote:
Originally Posted by Gildor Took
and in the situation of a solo monk +5 energy isn't that good since you practically havve unlimited energy. On the ocasions that i die prot spirit was interupted and didn't recharge fast enough and that's when the skill recharge kicks in
Riiiight. You don't choose when it activates. And I highly doubt it makes a difference on an interupted cast that gets 20 seconds added to teh recharge.


Quote:
Having a solo monk, i agree with Gildor in that you really shouldn't be running out of energy .. ever.
Have you ever had to cast a few high energy spells in sucession? Not everyone just stands there waiting to get hit so they can regen a few points of energy. Like say when yu get three dying nightmares spawning, and two are out of wand range. You need to cast spellbreaker, and keep up breeze and prot. spirit. Or spam something a few times after a cast had been interupted. A fast recharge does no good when you're down to 3 energy.

And who says only soloers use a HoD sword.

Last edited by Hockster; Jan 16, 2006 at 10:28 AM // 10:28..
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